Raging Echoes Launch optimised Sailing path for Dracoenix

Sailing icon Sailing prep that respects your bank and your time.

This console is built for real players, not theory crafters who never undock. Hit the key unlocks, invest only when content pays you back, and avoid turning your bank into kindling on day one.

Dracoenix neon dragon emblem

DCNX is the clan navigation layer. This node is tuned for Sailing launch. Adjust numbers as the meta evolves and keep your crew supplied.

Level 1 - 78 Sailing Route

Unlock timeline

Unlock timeline

How you train

The rule is simple: invest when it pays back in XP or GP, not "because it is available". You are bridging unlocks, not building a museum of slightly better boats.

The XP from 15 to 50 is roughly 99k. Throwing heavy materials at early boats is the fastest way to waste value before the skill even opens up.

Boat Loadouts

Raft (Level 1 - 16)

The raft is a key item, not a project. The only goal is to leave it behind as cleanly as possible.

  • Use for Port Tasks and starter quests only.
  • No upgrades, no rebuilds, no min-maxing.
  • If you sink logs and nails into it, that is entirely on you.

Skiff (Level 17 - 54)

Your early game hull. Cheap, flexible and strong enough to anchor you all the way to Sloop territory.

Build at 17 Core upgrades from 36 - 48 Salvaging focus
  • Setup: best hold, salvaging hook, cannon (steel or below), anchor and Salvage Station.
  • Upgrade Salvage facilities steadily from 17 through 50.
  • Delay big hull and mast tiers until teak mast and mahogany hull range are available.

Sloop (Level 55 - 78)

This is the launch endgame hull. Combat, trawling, long routes and higher tier fishing all funnel through the Sloop.

Unlocked at 50 Built at 55 Fishing and combat hybrid
  • Setup: best hold, twin cannons, range options, Trawling Net and Chum Station.
  • Add Eternal Brazier, Teleport Focus and Wind Catcher as you unlock them.
  • Upgrade core parts whenever new meaningful tiers unlock. This hull deserves long term investment.

Level 78 gives you the Eternal Brazier and a fourth boat slot. That is a clean checkpoint to park the grind until the next wave of Sailing content hits.

Materials Checklist

These numbers cover key builds and essential upgrades using the route above. "Incl. derivatives" covers cases where logs are converted into planks or bars into nails and fittings.

Logs and planks

Material Raft Skiff Sloop Total Incl. derivatives
Logs 15 10 0 25 93
Oak logs 0 10 0 10 79
Teak logs 0 10 0 10 43
Mahogany logs 0 0 15 15 115
Planks 2 66 0 68
Oak planks 0 69 0 69
Teak planks 0 23 10 33
Mahogany planks 0 62 38 100

Bars and nails

Material Raft Skiff Sloop Total Incl. derivatives
Bronze bar 4 64 0 68 95
Iron bar 0 20 0 20 47
Steel bar 0 80 28 108 118
Mithril bar 0 6 420 426 464
Adamant bar 0 0 416 416 467
Bronze nails 20 404 0 424
Iron nails 0 404 0 404
Steel nails 0 100 32 132
Mithril nails 0 348 196 544
Adamant nails 0 0 764 764

Misc, fishing and special materials

Item Raft Skiff Sloop Total Incl. derivatives
Fishing bait 0 0 2000 2000
Swamp tar 10 35 50 95
Rope 6 5 8 19
Knife 0 0 2 2
Charcoal 0 0 2 2
Tinderbox 0 0 1 1
Magic stone 0 0 1 1
Camphor logs 0 0 15 15 435
Camphor planks 0 0 430 430
Lead bar 0 18 39 57
Linen yarn 0 0 6 6
Linen 0 10 0 10
Canvas 0 5 20 25

Repair kits and cannonballs are not baked in because usage will differ by player. Treat this list as your base manifest and pad the numbers based on how much time you plan to live in Salvaging or combat content.

Clan launch checklist

Tick these off as you stock the bank or assign runners. Numbers are totals including derivatives from the tables above.